Skip to main content

· 15 min read
Joanna
Article header image. Balloons with icons inside representing the new packages and updates.

Serialization is incredibly important to games, and often painfully difficult to implement well. Unless you just like building serializers, you may find yourself putting off developing a save/load system, especially if you need more than just a simple "what level am I on?" mechanism.

· 5 min read
Joanna
2024 written with balloon letters against a backdrop of fireworks and confetti, with the title 'Using Godot with C# in 2024'.

About a year and a half ago, starting a project with Godot and C# was a brave choice. There's always been a C# channel in the main Godot Discord server, but information and tutorials (let alone demos) were all but non-existent.

Now that it's 2024, let's take a look and see how far we've come.

· 38 min read
Joanna
Game architecture header image.

Game architecture, like all software architecture, tends to be neglected or forgotten as a project goes on. Scalable, enjoyable, production codebases are so rare they're almost mythical.

· 10 min read
Joanna
Godot allows you to use two incredible languages to build games, right out of the box. But how do you know which one to use?

Almost every day, someone asks "Should I use GDScript or C# to make my Godot game?"

A lot of amazing advice has been given out on the Godot Reddit, the forums, various Discord servers, and just about anywhere people are talking about Godot — so let's write it up, once and for all!